Baby Steps Features One of the Most Meaningful Decisions I Have Ever Experienced in Gaming
I've encountered some difficult decisions in interactive entertainment. Several of my selections in Life is Strange series remain on my mind. Ghost of Tsushima's final sequence made me pause the game for around ten minutes while I weighed my options. I am responsible for countless Krogan fatalities in Mass Effect that I wish I could undo. Not a single one of those situations compare to what now might be the hardest choice I've ever made in interactive media — and it concerns a giant staircase.
Baby Steps, the recent title from the creators of Ape Out, is hardly a selection-based adventure. Certainly not in typical gaming terms. You must navigate a expansive environment as Nate, a adult in a onesie who can barely stand on his shaky limbs. It appears to be one big ragebait joke, but Baby Steps’s power lies in its surprisingly deep narrative that will sneak up on you when you least anticipate it. There’s not a single instance that showcases that quality like a key selection that I keep reflecting on.
Spoiler Warning
A bit of context is necessary here. Baby Steps game starts when Nate is transported from his family's basement and into a fictional universe. He soon realizes that walking through it is a difficulty, as years spent as a inactive individual have deteriorated his physical condition. The physical comedy of it all stems from users guiding Nate one step at a time, trying to keep his ragdoll body standing.
Nate requires assistance, but he has trouble voicing that to other characters. As he progresses, he meets a cast of eccentric characters in the world who each propose to help him out. A self-assured trekker attempts to offer Nate a navigation aid, but he awkwardly refuses in the game’s funniest instant. When he falls into an unavoidable hole and is presented with a ladder, he strives to appear nonchalant like he doesn’t need the help and genuinely desires to be confined in the cavity. During the narrative, you see numerous irritating episodes where Nate complicates his own situation because he’s too insecure to take support.
The Ultimate Choice
Everything builds up in Baby Steps’s single genuine instance of selection. As Nate approaches the conclusion his journey, he realizes that he must reach the summit of a frosty elevation. The default guardian of the world (who Nate has desperately tried to duck up to this point) shows up to tell him that there are two routes to the top. If he’s ready for a test, he can choose a very lengthy and risky path called The Challenge. It is the most formidable barrier Baby Steps game provides; choosing it looks risky to any human.
But there’s a second option: He can just walk up a enormous coiled steps instead and arrive at the peak in a short time. The sole condition? He’ll have to call the groundskeeper “Master” from now on if he opts for the effortless way.
A Painful Choice
I am completely earnest when I say that this is an painful decision in the game's narrative. It’s the totality of Nate's self-consciousness about himself culminating in a particularly bizarre situation. An element of Nate's story is revolves around the reality that he’s insecure of his body and his masculinity. Each instance he sees that impressive outdoorsman, it’s a hard reminder of all he lacks. Undertaking The Obstacle could be a moment where he can demonstrate that he’s as competent as his unilateral competitor, but that route is sure to be laden with more awkward mishaps. Is it worth struggling just to prove a point?
The steps, on the flip side, provide Nate with another significant opportunity to either accept or reject help. The player has no choice in about they reject navigation help, but they can choose to allow Nate some relief and choose the staircase. It ought to be an simple decision, but Baby Steps game is remarkably shrewd about creating doubt whenever you encounter an easy option. The world is filled with design traps that transform an easy path into a difficulty instantly. Could the steps an additional deception? Might Nate arrive all the way to the top just to be disappointed by an ending prank? And more concerning, is he prepared to be humiliated once again by being made to address some weirdo Lord?
No Correct Answer
The excellence of that situation is that there’s no correct or incorrect choice. Either one results in a real situation of personal growth and emotional release for Nate. If you choose to tackle The Challenge, it’s an philosophical victory. Nate at last receives a opportunity to demonstrate that he’s as capable as others, willingly taking on a difficult route rather than enduring one that he has no choice but to follow. It’s difficult, and perhaps unwise, but it’s the bit of empowerment that he needs.
But there’s no disgrace in the stairs either. To select that route is to at last permit Nate to take support. And when he accomplishes that, he realizes that there’s no secret drawback awaiting him. The stairs aren’t a prank. They go on for a long time, but they’re straightforward to ascend and he does not fall to the bottom if he falls. It’s a simple climb after extended challenges. Halfway up, he even has a conversation with the trekker who has, of course, selected The Manbreaker. He strives to appear composed, but you can discern that he’s worn out, quietly regretting the unnecessary challenge. By the time Nate gets to the top and has to meet his agreement, calling the character Lord, the deal hardly seems so unpleasant. Who has concern for humiliation by this strange individual?
Personal Reflection
When I played, I selected the steps. A portion of my thinking just {wanted to call